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EnigmA Amiga Run 1997 June
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EnigmA AMIGA RUN 19 (1997)(G.R. Edizioni)(IT)[!][issue 1997-06][EAR-CD III].iso
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interactivefiction
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agt
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castle2
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castle2.ins
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Text File
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1993-09-05
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808b
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20 lines
This adventure can generally be done with two-word commands for most of the
time, but sentences are quite acceptable. In some cases you may need to be
more specific, such as GET THE RUSTY SWORD, or THROW THE ROCK AT THE TROLL.
It was written with The Adventure Game Toolkit, by David R. Malmberg and Mark
J. Welch, which may be obtained by writing to Softworks, 43064 Via Moraga,
Mission San Jose, CA 94539, USA.
It is a pretty short adventure, but there are quite a few ways of being
killed!
If you QUIT you have to start the whole game again, so it is a good idea to
SAVE a game early, and RESTORE it instead of quitting.
You should EXAMINE or LOOK AT things as often as possible.
You can SPEAK TO anyone you meet, and there are a couple of HELP hints... but
you won't need them!